
Kitter Keep
Water
Novice
Locate Water
Feel that wavy tingling? Water must be nearby!
Learning: There are a wide variety of methods to learn this ability. In the Grand Forest, novices are blindfolded and led on a hike through the vast woods. They are taught to use smell, hearing, and their element to find water. Those who live by the sea like to stand on the beach, close their eyes, and soak in the soothing feeling of being by such a great body of water. They learn to instinctively recognize the peace that comes with being beside the ocean. Afterwards, they know they are near water whenever they feel the peace that they felt by the sea.
Usage: Obviously, this ability is extremely useful in the wild. Lives have been saved when a water Kitter locating water for others. Skilled users can also use this ability to detect how much moisture is in the air. This is useful for measuring humidity and studying science.
Limitations: Like many abilities, distance and size play a large part in what the Kitter can and cannot sense. Beginners usually cannot sense a cup of water more than few feet away. After consistent practice, the average Kitter’s limit is usually sensing a pond from a mile away. Learning to sense the water in the air is especially hard due to how small these droplets are. The feeling is similar to squinting at a millipede and counting each leg individually while the bug is moving. However, the skill can still be learned if the Kitter is determined and constantly practices.
Addendum by Hekate the Magic Store Shopkeeper: I noticed that the book didn’t mention what they do in Charfire Desert to train water Kitters. Their way is a little more... harsh. Basically, they stick a Kitter out in the desert with no water. If he learns his ability, he lives. If he doesn’t, well... let’s just say that Charfire Desert is not a pleasant place to live.
Water Propulsion
Zoom through the water faster than an Aqua Charger!
Learning: Though this ability is one of the easiest abilities to learn, any Kitter looking to learn it should know how to swim first. If you choose to practice this ability in deep water, then it is advised that your Kitter wear a floatie or life jacket. By focusing their mind on the water, the Kitter simply has to imagine the water pushing them in the direction they want to go. Moving the water isn’t the hard part, however, as it is extremely easy to manipulate water when you are in such close proximity. The struggle that most beginners have is controlling their speed. Some Kitters launch themselves forward to quickly, causing them to crash like a skater who’s lost control of their speed. Others have trouble moving at all. The trick is to find the balance between too much and too little, for learning this balance is the key to mastering water propulsion.
Usage: This ability grants Water-affinity Kitters unmatched maneuverability and speed in the water. This is often used by treasure hunters for diving so that they can rapidly search large, underwater areas before coming up for air. It’s also a common ability for lifeguards to have due to it allowing them to rapidly save drowning Kitters.
Limitations: A Kitter’s mind must remain focused to maintain control of how hard the water is propelling them. Should they become dazed or unfocused, they can lose control of the current’s force, potentially causing them to accidentally ram themselves into something. Explorers in the Adventurer’s Guild and treasure hunters always dive in pairs so that if one is hurt, the other can bring them both back to safety.
Addendum by Hekate the Magic Store Shopkeeper: Ever heard of dive racing? It’s a popular sport amongst Water-affinity Kitters. Basically, a group of Water-affinity Kitters who know water propulsion go underwater and race. Now I know what you’re thinking. What’s so interesting about this?
Well, racers often set up obstacles that they have to weave around. You have to be extremely skilled and clever to be able to maneuver around these obstacles. The hardest part is recovering in the event that you crash. Some of the most exciting races have been won by Kitters who crashed, yet were able to pull themselves together and win the race. After an incident with some injured dive racers a few years ago, all dive races are required to have a minimum of two lifeguards to help if someone crashes.
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Condense Water
Compress water into hard objects! Create objects like tools, sculptures, or weapons out of water!
Learning: This can be quite a hard ability to Kitters to learn. It requires a Kitter to take some water and compress the moisture in the air around it, causing the water to become as dense as a solid. Some teachers take their students to a lake or river and have them press their hands against the surface. Their goal is to make it solid enough for their peers to walk across. Other teachers surround their students with fog and have them focus on gathering the water droplets in the air into their hands.
Usage: This ability eliminates the primary limitation of water not being solid. As long as a water Kitter is near water, they create nearly any kind of simple tool. The applications for this are endless.
Limitations: This ability requires Kitters to draw water from the air, meaning that it is far harder to do in dry regions. Maintaining the shape of the tool is very taxing on the Kitter’s stamina over a long period of time, with the average Kitter only being able to maintain a water rapier for a couple hours. The larger an object is, the more energy it requires to create and maintain.
Manipulate Water
Bend water to your will, shifting it to wherever you wish!
Learning: Despite how hard it may look, manipulating water is surprisingly easy to learn. Unlike earth and fire, water does not resist being controlled. It already moves and twists and rises in the sea. Bending it merely requires one to attune their mind to the flow of water. Teachers usually have novices stand in some body of moving water, such as a river or creek, and try to change the flow of the current merely by pushing the water with their hand. Once a Kitter masters how to control the flow of moving water, they can learn to lift and move water through the air with arm motions.
Usage: One of the most important abilities for a water Kitter to learn, the ability to manipulate water opens up endless possibilities for a Kitter. Dancers like to incorporate this ability into their dances, fighters learn to make their water their greatest ally in a fight, surfers create waves to surf on, ect.
Limitations: Lifting water is like lifting weights. The amount a Kitter can lift is small at the start, but as they train, they’ll be able to lift larger and larger amounts. However, there are some amounts, such as an entire lake or river, that cannot be lifted by any Kitter. Additionally, the speed at which they can move the water affects how tiring this ability is. For example, swinging a whip of water hard enough to slice a tree will leave most Kitters on the verge of collapse.
Addendum by Hekate the Magic Store Shopkeeper: I noticed the book didn’t mention aquakinesis. What’s that, you ask? Well, most water Kitters have to move their body in some way to manipulate water. This means that if you want to stop a water Kitter from manipulating water, then you just have to tie them up.
However, aquakinesis is the term for the technique of bending water with the mind alone. Basically, the Kitter manipulates water without moving an inch. Can you imagine that? He’s sitting on the ground, completely calm while water is flowing around and doing all sorts of cool stuff!
Anyway, you’re probably wondering why the book didn’t mention it. Well, the issue that tends to arise is the fact that the aquakinesis technique is extremely taxing on the mind. Only a skilled master of water should even attempt it. The last time some novices tried to use this ability, they suffered severe damage to their psyche. They should be happy a balance Kitter who knew how to heal minds through telepathy was nearby at the time. Otherwise, the damage could’ve been permanent.

Student

Understand Sea Creatures
Requirements: Locate Water
Learning: Those that wish to understand sea life must first learn how to listen while fully submerged in water. To listen in water truly a kitter must submerge their bodies fully, holding their breath and simply remaining still. At first only natural sounds such as movements of water will be present, however once a kitter is capable of holding their breath for long periods of time they may push their magic out through their whiskers. As they push out their magic they must focus on the being(s) that they wish to listen to. The magic will be visible if focused correctly, small rings that follow the users accent color that bounce back, carrying the ‘voices’ of the sea creatures. The same magic must be used in reverse, pushing the kitters ‘voice’ to the sea creatures for mutual understanding. The latter is significantly harder to master, and requires extreme patience.
Usage: Throughout history water kitters have used their ability of understanding sea creatures to advocate for sea life and protest pollution or ill intentions in regards to water. This ability may be used to track fish mating patterns, learn which species are endangered, which are threats, and other information such as this. Many believe that this is also how snow seals survived despite their critical status, lead to safe waters by a caring water kitter.
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Limitations: Subconsciously, many water kitters become attached to sea life through prolonged communication(daily communication prolonged for months to years). The sight of seafood may make a kitter feel repulsed, their magic associating the ‘meals’ as friends, almost creating the same feeling as cannibalism. More simple sea creatures such as anemones may be difficult to understand. As well, this ability works while submerged in water, only mages may understand beached or otherwise removed from water creatures.
Create Current
Requirements: Water Propulsion
Learning: To create and control currents a kitter must already have a body of water large enough to submerge at least one limb, it is recommended to start small. This limb will be their anchor, their control. Calm thoughts must be eliminated, angry restless thoughts and memories must be used, the harsh choppy emotions aligned with these abilities will power their magic. These emotions must be focused to the limb, and sent outward in a pulse like manner. The kitter must want to move the water, forcing it in the direction(s) they please. When emotions are stronger the water becomes choppier, and is even prone to cause the body to overflow with magical power, causing the water surrounding the kitter to glow their accent color. This can be dangerous for inexperienced users.
Usage: This ability has long since been used to guide ships to distant locations and return home. Kitters often use this ability to play with meeps once mastered, creating harsher waters to make floaties bounce and create a physical challenge for the meeps. Water affinity kitters also guide lost sea creatures with this ability, pushing them towards better destinations.
Limitations: Water kitters are prone to mild hallucinations, such as the sky being overcast or the wind ripping at their sides, these are rarely harmful but can be mildly disorienting. This ability is also common to fall out of control, draining a kitters magic and throwing water every which way-This is the sole cause for starting with a smaller amount of water.
Pressurize Water
Requirements: Condense Water
Learning: A kitter must fully understand condensation of water before they can attempt to pressurize water. To begin the practice of pressurizing water a kitter is recommended to sit at least waist deep in water. Focusing on water manipulation a kitter should force water to move in small concentrated bursts into the air. As they repeat this action they must gradually feed more magic into the movements, forcing the water to move faster, eventually building this up to a pressurized stream. These pressurized streams of water have known to even become strong enough to bruise, however most water kitters do not begin with the magical strength to reach that level of water.
Usage: Typically used for general playful banter, pressurizing water is usually only practical when used to store more water within a smaller container, however only a water kitter should open such containers and while already holding the water with their magic. There is an old tale of a water affinity assassin that used a small pressurized stream of water to quickly take down a target.
Limitations: Incredibly taxing to learn and apply to water for long periods of time or for larger streams of liquid. Known to cause piercing headaches to those unfamiliar with this exersion of magic.
Summon Mini Waterspout
Requirements: Manipulate water
Learning: Waterspouts that are created by kitter require three ‘ingredients’; magic, a body of water, and cloud vapour. Teachers ask that students become aware of the moisture within clouds, and feel the ability to call upon it with their magic. At first kitters usually will only be able to pull ‘tufts’ of cloud from the sky without any true ability to create a waterspout. Once the ability to pull cloud from the sky is considered easy a kitter must then focus on connecting it to water, using the same methods as are used to manipulate water-The issue here is that a kitter must learn to control the levels of humidity, allowing the water vapour to stay gaseous and not turn liquid and return to liquid form. Once connection is made a kitter must simply ‘twist’ the vapour and water in sync, often times dramatic body movements are useful in this practice.
Usage: Common for intimidation against those that do not know how harmless this magic is. Practicality is almost none, and this magic is more for showing off, though some have used it to mix drinks.
Limitations: Requires great focus and patience, water vapour can be difficult to control and keep in a gaseous state. Beginners will have spouts no larger than a meep that do not connect to airborne clouds. Those with higher levels of magic will be able to create huge water spouts, that connect to the sky and can possibly pull water from the ground into the sky.
Acolyte

Identify
Breathe Water
Sentient Construct
Summon Rain
Mage
