
Kitter Keep
Sin
Novice
Temptation
Learning: The Monster in your ear, Sin Kitters can intrude your mind and put thoughts in your head. Mimicking the targets own thoughts the kitter plants a seed into your mind that's almost impossible to detect. This is a dangerous and horrible ability that is unavoidable. A smart Kitter will use this for small things first and build up to something terrible. This ability is an almost effortless exercise. For most kitters it's as simple as talking, they merely have to push their thoughts outward towards their target. A skilled kitter can even intrude into the minds of multiple kitters at the same time.
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Usage: This ability is used to fool kitters into doing the their bidding, by manipulating their thoughts a kitter can theoretically drive another kitter to do anything with enough skill and time. There are even reports of kitters being driven to do terrible crimes, or made insane constantly battling their mind. Some Kitters just use this to trick their victims into buying something or to sign a contract. Although this could theoretically be used to for good it is still a foul perversion and intrusion of someone's mind thus making the action alone evil and an extreme invasion of privacy.
Limitations: Fortunately for all this isn’t mind control, it’s just a suggestion. Although a sin kitter can put a temptation into anyone's mind they really need to know the victim to have a better chance of them falling for the perversion. If a sin Kitter was to try this on someone they didn't know, they could get themself caught out by suggesting something the kitter would never think of doing. Unfortunately, most who fall victim to this power believed the Kitter was their friend. So if a sin kitter is being nice to you, be very wary.
Manipulate Slothfulness
Learning: To suck your will to act away from you even though you’d normally be energetic, or to make you motivated to act on something you wouldn't even dream of doing. Sin kitters can suck all of your motivation for something away or inspire you to act on something foul. A useful trick for making kitters want to do their bidding or mess with their heads by taking away their motivation to do the things they love. A sin kitter must tap into someones doubts and then manipulate their motivation from there. A sin kitter can learn to see these traits in kitters and then push focused magic at the kitter to start their vile work.
Usage: Mostly used to make kitters motivated to do stuff relating to how they are using their other abilities on them and suppressing motivation for activities that contrast them. However some sin kitters like to use this in more creative and sinister ways, such as using their other abilities to make a kitter want something then suppressing their motivation to act on it.
Limitations: This ability manipulates with emotions rather than the mind unlike the other abilities at a sin kitters disposal. As an emotion, motivation is a fickle thing and rarely stays put; it's not uncommon for a sin kitter to use this ability at the target kitter to suddenly drop or regain the motivation randomly and undo their work. For it to be reliable a sin kitter must constantly redo or hold it in place both taking a lot of focus and energy to do. Not only that but if a sin kitter doesn't have enough information on a kitters doubts this becomes harder to do and it could completely fail.
Sense Desires
Learning: A Sin Kitter can invade kitters’ thoughts and find out what they desire most. By knowing what a kitter desires, a sin kitter can manipulate the mind with much greater ease. This is a seemingly weak ability but, if used correctly, it can have terrifying results. A Sin Kitter must reach out and grab hold of the kitters thoughts by focusing on their own desires. By understanding their own desires a sin kitter will be able to form an easier connection to the desires of others, creating a near seamless connection of negative magic that feeds personal information to the user.
Usage: Often used as a precursor to temptation, Sin Kitters use this to find a weak spot and use it against their target. Finding out what a Kitters desires is a great way to get into their mind and work out what drives them.
Limitations: This can only reveal a kitters desires and nothing else, it's a very precise and limited version of mind reading. But it doesn't make it any less dangerous when combined with a sins other abilities.
Manipulate Envy
Learning: The seed of jealousy can be easily planted in a kitter’s mind, watered to make it strong, and pruned into a desired shape. This is the power held by sin kitters and is used to drive people apart. The Sin Kitter pours their own jealousy into the other kitter by pushing it out of themself and into the other kitter through magic. An inexperienced Kitter can only manipulate an existing presence of envy or, if none exists already, they simply implant their own. A more experienced kitter can manipulate events to 'create' new ones and a sin mage can theoretically do whatever they want with a kitters jealousy.
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Usage: This abilities sole purpose is to cause ruin. To use jealousy to drive a kitter into ripping the things they care about apart with their own actions, often times without even realizing it. Worst of all it can boil down a kitter’s will making them more susceptible to temptation.
Limitations: Luckily this ability can be easily detected by the kitter it’s being used on, as a sudden spike in envy isn't exactly normal. Nor would it be normal to start suddenly feeling envious of someone who isn't related to the current situation in anyway or if everything is going right. For this to be used effectively a Sin Kitter needs to be extremely careful and build it up slowly, and when the time is right. Also, as the Sin Kitter uses their own envy for this magic, if they have none it simply won't work. There are rumors of sin kitters removing kitters envy and storing it within themselves to use later on their victims.
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Student

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Acolyte

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Mage
